Files
wanderer/web/src/lib/components/scene.svelte
Christian Beutel b2482233ac improves 3d model
2024-02-22 17:43:04 +01:00

62 lines
1.7 KiB
Svelte

<script lang="ts">
import { theme } from "$lib/stores/theme_store";
import { T, useTask, useThrelte } from "@threlte/core";
import { onMount } from "svelte";
import { tweened } from "svelte/motion";
import * as THREE from "three";
import Earth from "./earth.svelte";
let rotation = 0;
useTask((delta) => {
rotation += delta / 4;
});
const { toneMapping } = useThrelte();
toneMapping.set(THREE.NoToneMapping);
const ambientIntensitiy = tweened($theme == "light" ? 3 : 0, {
duration: 500,
});
$: ambientColor = $theme == "light" ? "#ffffff" : "#4c7fe6";
$: ambientIntensitiy.set($theme == "light" ? 3 : 0.1);
let starsGeometry!: THREE.BufferGeometry;
let starsMaterial!: THREE.PointsMaterial;
onMount(() => {
const stars = new Array(0);
for (var i = 0; i < 500; i++) {
let x = THREE.MathUtils.randFloatSpread(500);
let y = THREE.MathUtils.randFloatSpread(500);
let z = THREE.MathUtils.randFloatSpread(500);
stars.push(x, y, z);
}
starsGeometry = new THREE.BufferGeometry();
starsGeometry.setAttribute(
"position",
new THREE.Float32BufferAttribute(stars, 3),
);
starsMaterial = new THREE.PointsMaterial({ color: 0xffffff });
});
</script>
<T.PerspectiveCamera
makeDefault
position={[5, 2, 0]}
on:create={({ ref }) => {
ref.lookAt(0, 0, -0.5);
}}
/>
{#if starsGeometry && starsMaterial}
<T.Points geometry={starsGeometry} material={starsMaterial}></T.Points>
{/if}
<Earth {rotation}></Earth>
<T.HemisphereLight
skyColor={ambientColor}
groundColor="#242734"
intensity={$ambientIntensitiy}
/>