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# skate3recomp — NixOS package
Nix packaging for [skate3recomp](https://github.com/mchughalex/skate3recomp), an unofficial native
recompilation of the Xbox 360 version of Skate 3 for Windows and Linux.
> **You must own a legitimate Xbox 360 copy of Skate 3.**
> This package does not include retail game files.
---
## Files
| File | Purpose |
|---|---|
| `package.nix` | `stdenv.mkDerivation` derivation (nixpkgs-style) |
| `default.nix` | Entry-point for `nix-build` / `nix-shell` local testing |
---
## Before you build — get the SHA256 hash
The `hash` field in `package.nix` is a placeholder. Fill it in by running:
```bash
nix store prefetch-file --hash-type sha256 --unpack \
https://github.com/mchughalex/skate3recomp/releases/download/v1.0.4/Skate3Recomp-Linux.zip
```
Paste the printed `sha256-…` value into the `hash =` line in `package.nix`.
---
## Local test build
```bash
# Build (requires allowUnfree — the upstream has no OSS licence)
NIXPKGS_ALLOW_UNFREE=1 nix-build
# Run directly from the result symlink
./result/bin/skate3recomp
```
---
## NixOS module / overlay usage
Add this to your flake or configuration:
```nix
# flake.nix (packages output)
packages.x86_64-linux.skate3recomp = pkgs.callPackage ./skate3recomp/package.nix { };
# or as an overlay
nixpkgs.overlays = [
(final: prev: {
skate3recomp = final.callPackage ./skate3recomp/package.nix { };
})
];
# then in environment.systemPackages or home.packages:
environment.systemPackages = [ pkgs.skate3recomp ];
```
---
## Runtime setup
On first launch the app shows a file-picker dialog to select your Skate 3 ISO.
Game data is extracted to `~/.local/share/skate3recomp` by default.
To use a custom location, set `SKATE3_DATA_DIR` before launching:
```bash
SKATE3_DATA_DIR=/mnt/games/skate3 skate3recomp
```
The wrapper also passes `--input_backend=sdl` automatically, which is the correct
mode for Linux (matches the upstream `run-linux.sh` script).
### Controller input
An Xbox controller is the recommended input method. DualShock and other
controllers work through SDL's generic XInput mapping. Keyboard controls can be
enabled in the in-game settings menu (Escape to open).
### AMD GPU (RX 580) notes
- The game uses **Vulkan**. Your system needs `amdvlk` or `mesa` (radv) in
`hardware.opengl.extraPackages` / `hardware.graphics.extraPackages` (NixOS 26.05+):
```nix
hardware.graphics = {
enable = true;
extraPackages = with pkgs; [ amdvlk mesa.drivers ];
};
```
- RADV (Mesa) is generally preferred over AMDVLK for this type of workload.
- If you see a blank screen on Wayland, try forcing X11:
`SDL_VIDEODRIVER=x11 skate3recomp`
---
## Troubleshooting
| Symptom | Fix |
|---|---|
| `error: ... is not licensed` | Set `NIXPKGS_ALLOW_UNFREE=1` or add `nixpkgs.config.allowUnfree = true` |
| `libvulkan.so.1: cannot open` | Add `vulkan-loader` to your system packages or check GPU driver packages |
| `librexruntime.so: cannot open` | The wrapper sets `LD_LIBRARY_PATH`; if running the binary directly, set it manually: `LD_LIBRARY_PATH=$out/lib/skate3recomp ./skate3` |
| App opens but no ISO dialog | Make sure `gtk3` is available; it provides the file-picker |
| Audio crackling | v1.0.4 fixed most audio issues; if it persists, try `SDL_AUDIODRIVER=pipewire skate3recomp` |
| Wayland black screen | Set `SDL_VIDEODRIVER=x11` to fall back to XWayland |
---
## How autoPatchelfHook works here
The zip contains two prebuilt ELFs compiled on Ubuntu 24.04:
- `skate3` — the main executable
- `librexruntime.so` — the rexglue runtime shared library
`autoPatchelfHook` patches both binaries' `RPATH` and interpreter (`PT_INTERP`)
so they resolve against the correct Nix store paths rather than
`/lib/x86_64-linux-gnu/`. The wrapper then adds `$out/lib/skate3recomp` to
`LD_LIBRARY_PATH` so `skate3` can find `librexruntime.so` at runtime.
No AppImage, no SquashFS offset, no FHS env needed — the zip is a plain ELF bundle.