wip working game
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88
package.nix
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88
package.nix
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@@ -0,0 +1,88 @@
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{ lib
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, stdenv
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, fetchzip
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, autoPatchelfHook
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, makeWrapper
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, alsa-lib
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, fontconfig
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, libGL
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, libX11
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, libXcursor
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, libXext
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, libXi
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, libXinerama
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, libXrandr
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, libXrender
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, pulseaudio
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, udev
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, vulkan-loader
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, wayland
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, libxkbcommon
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}:
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stdenv.mkDerivation rec {
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pname = "shuvit";
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version = "2.0-alpha3";
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src = fetchzip {
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url = "http://shuvit.org/misc/Shuvit_v2.alpha3.zip";
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hash = "sha256-b9I5yKadpYCda+i0AUmIv4BZJTo0creChnFNYQC4fDk=";
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};
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nativeBuildInputs = [
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autoPatchelfHook
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makeWrapper
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];
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# Godot 4 runtime dependencies on Linux
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buildInputs = [
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alsa-lib
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fontconfig
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libGL
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libX11
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libXcursor
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libXext
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libXi
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libXinerama
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libXrandr
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libXrender
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pulseaudio
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udev
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vulkan-loader
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wayland
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libxkbcommon
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];
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# No build step — this is a prebuilt binary package
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dontBuild = true;
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dontConfigure = true;
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installPhase = ''
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runHook preInstall
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# Create output directories
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install -d $out/lib/shuvit
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install -d $out/bin
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# Copy the Godot binary and its data package — they MUST stay together
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# in the same directory. The .pck file is found relative to the executable.
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install -m755 Shuvit_v2.alpha3.x86_64 $out/lib/shuvit/Shuvit_v2.alpha3.x86_64
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install -m644 Shuvit_v2.alpha3.pck $out/lib/shuvit/Shuvit_v2.alpha3.pck
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# Wrap the binary so it runs from its own directory (needed for .pck lookup)
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makeWrapper $out/lib/shuvit/Shuvit_v2.alpha3.x86_64 $out/bin/shuvit \
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--chdir "$out/lib/shuvit" \
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--suffix LD_LIBRARY_PATH : "${lib.makeLibraryPath [ vulkan-loader libGL fontconfig libX11 libXcursor udev wayland libxkbcommon ]}"
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runHook postInstall
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'';
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meta = with lib; {
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description = "Open source skateboarding game built with Godot 4";
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homepage = "https://shuvit.org/grav";
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license = licenses.gpl3Plus;
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maintainers = [ ];
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platforms = [ "x86_64-linux" ];
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sourceProvenance = [ sourceTypes.binaryNativeCode ];
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};
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}
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